Ok I'm being facetious. Trucido runs lots of stuph all the time. Its just that the crew has been having so much fun running through OD, tackling tier 2 content and testing itself against the odds with various groupings of players, that the phrase "raid night" creates an antiphonal response in Vent: "Which wing?"
"Mar-co!"
"Which-wing."
See what I mean?
"Sound-off!"
"Which-wing."
I have to say, its a true testament to the fine production from the guys and gals at Turbine. This raid, as well as the newest instance cluster as a whole, have such high replayability that Trucido has done naught else since the day it hit the general server population. Hyperbole? A bit... but its been a blast! And that's no exaggeration.
This brings to mind Joe Barry's dev diary in early March of this year:
My guiding focus with this raid was twofold. First, I wanted to make fights that are challenging and require a lot of communication and coordination (both within members of the raid, and also the two groups that make up the raid). That's what sets a raid apart from landscape quests and even most group content. You can't be 12 people running around doing whatever. You have to be a unit and act with a cohesive plan where everyone is doing their job. This allows your dozen organized characters to perform better than an unorganized group twice your size.
As it turns out, Ost Dunhoth and the rest of the new instance content is just what JB said it would be: A stand out challenge that pushes the limits of group communication and coordination.
Good job, Turbine Dev Team. Trucido will be haunting OD for the foreseeable future.
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