Showing posts with label LotRO. Show all posts
Showing posts with label LotRO. Show all posts

Thursday, December 15, 2011

LotRO - Minstrel 101 guide revised


Minstrel 101

What's a Minstrel?
Minstrels are known for their exceptional healing abilities, but are also capable of dealing respectable damage. Their core combat plays out via special Ballads, which is a system introduced with 2011's Rise of Isengard expansion. All playable Free People races may choose the Minstrel as their class.

Find out more about all of the updates at http://www.lotro.com/news/997-minstrel-101

Tuesday, August 23, 2011

The best threads on the LOTRO Forums

Show us your favorite cosmetic outfit
This thread is CLASSIC. It never drops more than a page down on the General Discussion forum because it is full of Awesome and Win. In this thread you can find people expressing their creativity through designing great outfits for their characters. I check this one every time I visit the forum for new posts.

The Demotivation of the Ring
Hands down, this is the FUNNIEST thread on the forums. I know the first poster has broken links, but another poster has taken up the mantle. Kheld creates incredibly funny game parodies using screencaps of the movies. OMG, I literally CRIED with laughter over the Skirmish one!

Friday, July 29, 2011

Damoane and Annoula have done it again!

My kinship is the bestest ever. Check out our new video!


I'm sad to see that one of my major scenes was cut (I played a dead body, yay!), but you can totally see Narlinde in the background of one scene with my epic purple shield of doom and in another scene I'm playing my harp while pretending to be a ninja in the Disease wing boss fight. YAY!

Tuesday, May 3, 2011

Shadow Boxer

Durin's Bane scored a hit with Succumb to Your Fears on Malondwe for 6,495 Shadow damage to Morale.

Wow. Talk about a critical hit! Lore Masters don't take that kind of punishment.

Tonight's round of strategy sessions yielded more data, and were having lots of fun analyzing the challenging game mechanics of Durin's Bane, Fear Wing Tier 2.

I have so much more respect for Gandalf now! AND... he didn't exploit.

Sunday, May 1, 2011

Breaking News!

News Flash! Members of Trucido kinship break away from Ost Dunhoth activities to tackle familiar ground - The Lieutenant of Barad Guldur! (Remember him and his big, green chicken?)

Ok I'm being facetious. Trucido runs lots of stuph all the time. Its just that the crew has been having so much fun running through OD, tackling tier 2 content and testing itself against the odds with various groupings of players, that the phrase "raid night" creates an antiphonal response in Vent: "Which wing?"

"Mar-co!"

"Which-wing."


See what I mean?


"Sound-off!"

"Which-wing."


I have to say, its a true testament to the fine production from the guys and gals at Turbine. This raid, as well as the newest instance cluster as a whole, have such high replayability that Trucido has done naught else since the day it hit the general server population. Hyperbole? A bit... but its been a blast! And that's no exaggeration.

This brings to mind Joe Barry's dev diary in early March of this year:



My guiding focus with this raid was twofold. First, I wanted to make fights that are challenging and require a lot of communication and coordination (both within members of the raid, and also the two groups that make up the raid). That's what sets a raid apart from landscape quests and even most group content. You can't be 12 people running around doing whatever. You have to be a unit and act with a cohesive plan where everyone is doing their job. This allows your dozen organized characters to perform better than an unorganized group twice your size.




As it turns out, Ost Dunhoth and the rest of the new instance content is just what JB said it would be: A stand out challenge that pushes the limits of group communication and coordination.

Good job, Turbine Dev Team. Trucido will be haunting OD for the foreseeable future.

Friday, April 22, 2011

#TrucidoKinsip raids #OstDunhoth

It was a cold, windy night (at least out my window it was :-D) as 12 brave souls of Trucido entered the long abandoned Gondorian fortress of Ost Dunhoth, within the Lich Bluffs of Enedwaith, searching for the mighty Gaunt-lord, Gortheron Doom-caller.

--- One Month Ago ---
Thasal Drey the Selfless, Champion of the men of Dale, High Marshall of Trucido, met with Torthonn to discuss the horrors laying claim to the ruins. Seeking out and eradicating them is no easy task for even the most stout adventurer. Days and long, sleepless nights were lost as many heated discussions and debates with the Grey Company ensued.

First and foremost, fellowships had to endure and overcome the resurrected brothers that Gortheron sent throughout Eriador. The steadfast hobbits of the Shire entered the Northcotton Farms to bring delicious, tasty pies and slap happy times to their brethren, who were bewitched by the poisonous cauldron of Thadúr the Ravager. Bree's proud men marched to Stoneheight, pledging to rid the Annúndiran town of the evil forces gathered by Ivar Bloodhound. Rivendell called to her kinfolk of the Galadhrim and Malledhrim requesting assistance from their mystical blades and bows, to pierce the darkness shrouding the abandoned Lost Temple and dispell the foul sickness conjured by Ferndúr the Virulent. Finally, the headstrong dwarves stopped, dropped, and rolled (hey it is a Petroc sighting :-P) to the Glacier Fortress to make snowcones out of Drugoth Death-monger and his wight minions.

For a short time, the residents of Middle-Earth could rest in peace, knowing the resurrected Gaunt-lords plaguing the lands of Eriador had been dealt with. Elrond Halfelven is not so easily swayed. A growing fear has been starting to develop. After speaking with Annoula, Rohirrim Captain, about reports of Ivar Bloodhound's whereabouts, Elrond sent messengers to the far reaches of Middle-Earth to gather their forces at the Last Homely House within the refuge of Imladris.

After pondering the fate of the Free Peoples of Middle-Earth, a strategy was born and it was time to put it to the test. The fellowship headed out, together with Aragorn's kinsmen, to the ruins of Southern Watch, Harndirion, to strike back.

--- Present day ---
Upon entering Ost Dunhoth, Tugonn and the Rangers greeted Thasal and his fellowship. Reconnaissance reports provide four different areas that need to be overcome before reaching Gortheron. To the North-East house the great Gauradan heffalumps, these you can clearly see and they do not seem very happy (to say the least :-)). In the North-West, Doom-caller ensnared two ancient Black Huorns to hinder and obstruct fallen wayfarers with their sticky icky sap. Out of the South-Eastern area, our heroes must face an Ancient Evil that only a mighty Wizard can do alone. Finally the South-Western zone is guarded by the Giant Frothmar.

What destiny is in store for our fated companions?...Tune in next time as we find out what is up with those heffalumps! (^-0)

Monday, March 21, 2011

Gotheron has fallen!

Congrats to Curiel and the mighty Trucido kin, bringing down Gortheron, day 1, Windfolla first!

[Kinship] Curiel: Your mighty blow defeated Gortheron.

Woot!

ZOMG, REPAIR BILL

The 5th boss is a particular bitch, in the new raid. If you don't get the order of the first 4 mini-bosses right, the last boss will just start one-shotting people. Oy. Also, the gate can bug. We had to re-clear because someone accidentally dropped raid and it bugged out. Ick.

But yay, it's dead! Twenty-minute break before the last boss... I am tired...

In Their Absence

!
Dudae defeated the Legbarthil.


I won't be tellin' ya what manner of evil creature the first boss you'll encounter in the first instance of the new instance cluster. But here's a teaser:

Strat-tip: Kill the eggs, stay out of her poison pool. Stay alive!

FTW!

Oh, Ost Dunhoth, how I love thee...

Let me count the ways...

1 Boss.

2 Boss.

3 Bosses down and counting...


That's how Trucido rolls.

The new raid...

The breakfast club has gotten boss 1 down in the new raid. THERE WERE HEFFALUMPS, OMG! They chased us... it was very scary...

They're black they're brown they're up their down
They're in they're out they're all about
They're far they're near they're gone they're here
They're quick and slick and insincere
Beware Beware Be a very wary bear

A Heffalump or Woozle is very confusel
The Heffalump or woosel is very sly
- sly - sly - sly
They come in ones and twoosels
but if they so choosels
before your eyes you'll see them multiply
- ply - ply - ply

They're extra-ordinary so better be wary
Because they come in every shape and size
- size - size - size

If honey is what you covet you'll find that they love it
Because they guzzle up the thing you prize

They're green they're blue they're pink they're white
They're round they're square they're a terrible sight
They tie themselves in horrible knots
They come in stripes or polka-dots

Beware Beware Be a very wary bear

(musical interlude)

They're extra-ordinary so better be wary
Because they come in every shape and size
- size - size - size

If honey's what you covet you'll find that they love it
Because they guzzle up the things you prize

They're black they're brown they're up their down
They're in they're out they're all about
They're far they're near they're gone they're here
They're quick and slick and insincere
Beware Beware Beware Beware Beware ....

Update 2 Echoes of The Dead Official Release Notes

Update 2 Echoes of The Dead is here!


Read the Official Release Notes

Trucido Breakfast Club is probably already in the new raid right about now. Go get 'em, guys!

Sunday, March 20, 2011

Calm Before the Storm

With the upcoming update we have a number of things to look forward to, including new deeds to be achieved, and the much anticipated new instance cluster.

Wondering where to pick up the new quests associated with the new instances? Here's a hint: Talk to B.B. in the P.P. =)

You'll find clarity in the Dev Diary, linked at the bottom of this page.

Volume III Book 3 Quest Notes

By Jeff ‘MadeOfLions’ Libby

Quest Notes!

Welcome once again to Quest Notes, the place to go for up-to-the-minute news on the latest and greatest in LOTRO questing! We’ve been busy whipping up a wide variety of content for the next update, and now it’s time to talk about some of what lies ahead. But first, a look back at the latest addition to Middle-earth: the mysterious relics that recently appeared throughout Eriador, causing quite a stir among heroes and villagers alike.


Update 2: Volume III, Book 3 Quest Notes Developer Diary

Enjoy.

Tuesday, March 15, 2011

Alties night at the Blind One Bar & Grille

Unfortunately though, tonight's Blind One and Mistress report has been redacted due to the demands of one very influential kin-mate.

That which remains is as follows:

"We met the Blind One in the middle of it's vorpal webs, unrelenting. But it was no match for Trucido, despite being short one person in our raid. The Blind One gave up the ghost with as much difficulty as it gave up it's Loot Chest. XXXXX got the leggings because XXXXX XXXX XX XXXX XXXXX XXX XXXX XX.

"We then advanced upon the Mistress and her fawning World Eater bunch. We engaged, XXXXX XXX XXXX XXXXXX XXX XX XXXXX XXXX XX XXXXX XX XX XXXXXXX XXXXXX XX Tara was perfect XXX XXX XXXXX XXXXX XXX XXX XXXXXXXXX XXX XXX XXXXX XX XX XXXXX XXX XXX XXX XXX XXX XX XXX XXX and The Mistress fell victim to Asto's coquettish ways! The Mistress was no more."

Long live the Free People of Middle-earth! And Minstrels who sometimes play on their captain but who heal me a lot.

Watcher, Thorog, Lieutenant...oh my!

If The Watcher in the Water were to have some wanton, feral, truculent tryst with that festering, putrescent, undead dragon, Thorog, and the resulting accidental love child were to find comfort in the very bosom of the Lieutenant of Barad Guldur's own grisly steed, the resulting offspring would still not be as ugly as Kieth Richards.

And needless to say, Trucido would destroy it too. (Not Keith.)

Tonight, Trucido conquered not only the afore-mentioned foes of the Free People of Middle-earth, namely The Watcher in his Viley Maw, Thorog of Helegrod, AND the Lieutenant of BG, but also had its run of Dar Narbugud. Did I mention that was all done tonight?

That's right, gettin' excited for the 21st! Gunna hit the ground running next Monday night, kids! All Aboard!

Sunday, March 6, 2011

The Calm Before the Storm

The brave warriors of Trucido have faced many challenges and fought many battles in the long years since their leader, Polyhymnia of the Golden Lute, brought them all together. They have ventured together deep into the evil citadels of Angmar, infiltrating the fortresses of Urugarth and Carn Dûm, the Tower of Barad Gúlaran, and even striking deep into the forgotten heart of the Rift of Nûrz Ghâshu. They have raided the ancient keep of Helegrod and faced the terrible creatures within. They have even ventured into the deepest depths of Khazad-dûm, confronting terrors long buried and never named. Their latest expedition took them into Mirkwood, where they invaded the Tower of the Necromancer at Dol Guldur.

The following is an excerpt from the journals of Narlindë, a Noldorin elf of Rivendell and one of the War Minstrels of the Trucido Kinship, detailing that invasion.

“…long we fought and hard-won was our progress up the tower of the Deceiver. Although ever ready to do battle with what meager skills I possess with club and sword, my voice and my harp are my true weapons. Often I have called upon Elbereth Gilthoniel to guide us; though the stars she set in the sky as our succor were blocked from our view, still I knew she was there. I watched as my companions faltered under the endless onslaught of the enemy, but my faith in the Flame Imperishable held fast and I sang my faith to my fellows, holding them upright by my music and banishing their despair.

“Up and up the tower we fought, past the captains and sorcerers of the Enemy, who tried through many cunning trials to defeat us and strip us of all hope of victory. Through the steadfast momentum of our Guardians and Wardens, ever pushing forward; with the constant rallying words and motivating speeches of our Captains; because of the skill and ingenuity of our learned Lore-masters and wily Burglars; from the massive skill at arms that our Champions and Hunters brought to bear; all supported by the poetry and song of our Rune-keepers and Minstrels, touching upon the wellsprings of the Ainur… finally, we made it past the armies and the traps. There, at the top of the Tower of Barad Guldur, we faced the Lieutenant of Sauron, second only to the Witch-king of Angmar in the counsels of the Deceiver, and his fell-beast Morskor, an evil of the first age from Angband.

“The cry of the fell-beast made us cower and the voice of the wraith shrouded us in gloom and dread. I looked into the sky, but there was a pall over the stars and I felt as if they had never been there at all. Then a great despair came over me and my voice stilled in my throat and my fingers turned to stone upon my harp. Around me, my fellows fell to their knees, eyes open and staring at the nightmares conjured by the Abyss, their spears and hammers forgotten. The Lieutenant screamed in triumph as he laid us low, one by one, and at the last only I stood alone, facing the darkness. With one last, desperate spark of hope, I threw myself to the ground and feigned that I, too, had fallen into a lethargy of despair, that I had died of fright and sorrow.

“When the beast and his master had gone, I rose from my death pose to survey our battlefield. Among the figures of my kneeling fellows, locked in place by despair, walked icy spirits conjured from their nightmares. Gently, without revealing my presence, I sung them to sleep and eventually they disappeared, these Morfaer. Then the work of reviving the spirits of my fellows began. Slowly, carefully, one by one I sang to my comrades, my friends, and restored to them the morale they had lost in the face of our defeat. With great care, our Captains spoke of our great cause, motivating us to continue. From our bags we brought out hearty foods to restore and fortify ourselves. Some brought out tokens of hope to serve as beacons to keep away the darkness.

“Finally, our preparations complete, we were ready and our Guardian cried out a challenge which the darkness answered and down flew the Lieutenant and his dread steed. Long was the battle, and hard. The corruption of our foe stung our flesh. How, we thought, can one fight a wraith fallen into shadow? Our weapons seemed blunt and our arms heavy as power and vitality drained from us and the beast chased us. But lo, we prevailed! In the end first the Lieutenant and then his fell steed were laid low and the shadow over our hearts passed away.

“Although Trucido had won the day once again, my thoughts turned to the future. I felt as if we rejoiced and rested within the clam before the storm. At the edges of my mind I felt a great fear hovering – something mired in burning poison and the filth of a diseased wound. Something was coming. I knew we had to be prepared. We had broken the power of Dol Guldur… but would our next challenge break us?”

Re: Update 2 Instance Cluster Dev Diary

Hey all - didn't get to log in tonight, so I thought I'd point out a couple things I found particularly intriguing with the Instance Cluster Dev Diary, whether typical or no.

Here's the link to the article:
Read something you lazy dwarf!

Quote: "Five different pieces of instanced content await you."

Is "instanced' word?? Well, I guess if Al Michaels and Chris Collinsworth can use a word like "defensed" in present participle on Sunday night with a straight face, then by all means... continue to slaughter the English language with careless nomenclature. (Malondwe has lost the trail.)

Anyway, the five different instances mentioned consist of ONE 12-person raid, TWO 6-person instances, and TWO 3-person instances.

We'll get to tackle 6 bosses in the raid.

Oh and check this out:

Quote: "This time around our meta-deed reward is visually distinct from other rewards we’ve given in the past. Keep your eyes open for players capable of tackling our greatest challenges. You might find yourself quite surprised by the reward!"


Quite interested to see what they have planned. Maybe we'll have bolts of lightning shooting out of our arses as we run around 21st while shouting "Who done it, who done it?!" Or perhaps a cosmetic Chaplin mustachio for our Dwarven Lore-masters. (I seenchoo!)

There's also mention of 2 different new armor sets: one set has two versions, a lessor and a greater, which pertain to the two different tiers of the new raid. The other set is spoken of briefly at the end:

Quote: "A second set of raid armour with different skill mods applied. This should satisfy those players wishing to support their non-traditional, non-group-focused trait line."


Indeed. Because "raid armour" as its called above should appeal to the non-group-focused player whaaat??

Saturday, March 5, 2011

Off-road FTW!!1!

I just had the coolest experience with Tara the Explara' and Ceana the Adventurian. These two must have gotten a wild hair you-know-where, because I logged in to find them in the Trollshaws in a blank area of the map; basically East of Nan Tornaeth on the wrong side of the mountain range, looking at the future site of the new raid area.

Grouped and summoned by the use of the summoning horn at NT we headed east. That's all that I can tell you because I'm bound by an oath of secrecy, that should I break, the wrath of two elf-lasses would I be suffering. And Utumno hath no fury like a elfesse betrayed... or something like that.

So by secret ways and clever arts we came through the mountains, around the trees, careful not to fall into "the pits", whereby one (I just found out tonight) might fall an never be retrieved.

You can actually loose your toon, according to legend. And Tara.

There are actually areas where with one misstep one can be ported to strange places unknown (Archet, Breeland or w/e) or even as one of us found out, to your housing area!!! oooooo!

But seriously, off-worlding is not for the faint of heart. I'm told you might not want to bring your main along for any spontaneous off-roading. Kids, don't try this with your own toon. Use a friend's toon.

I'll start getting some pix in here sometime soon. See ya!

Oh yeah, did DN tonight from start to finish. How long was that run guys? 1 hour? (not to be taken seriously!)

Friday, March 4, 2011

But I'm a Creep

/ I'm a weirdo / What the hell am I doing here / I don't belong here...

... I don't be-loong here- (/end Radiohead)

Thursday was not a day to be a Creep in the Moors. Trucido flipped the map and pretty much had its way with NPCs and PC's alike. Like Lindsey in a jewelery shop. Like Charlie in a whore house. Like Winona... well, you get it.

But I have to say that quite a few Creeps were up for some fun, even if they were outnumbered in the end. They still hung around and challenged, nipping at our heals from the shadows or running in to support a contested area.

After Nar's Peak and a bit of chattin' in Vent, I called it a night. It was a decent Thursday night. Trucido will be hittin' the raids just about nightly now. We've been put on alert: Members need to bring their A-game in preparation for OD.

Have you read up on the new raid? Interesting stuff. Check it out! Link below in older post -Laters

Don't Fear the Watcher

Yesterday could have been a fine day for this Lore-master. After much of my gear and accumulated items had been lost to some jack-hole hacker about 6 months ago, I've only needed to replace a couple of more items, chief among them my last two pieces of the Moria set obtained from the Watcher. I've been joining and leading as many PUGs as I have been able to, but alas! I've been unable to get what I need.

So fortunately, after logging in and playing jump-the-thatched-hut in Lhanuch with a couple of kinnies, then slammin' a couple skirmishes with a few others, I hear talk of running Watcher as a kin.

Yay! We're sure to beat it, and maybe a couple alts will be rolling on the good stuff. My odds are greater than they have ever been.

We collect ourselves in about 5 minutes, as opposed to 30 to 40 minutes with your average PUG, and are ready to go. We're all grouped up, buffed up, standing just outside the narrow entrance-way -

And my PC crashes. Death by inches. The animations hitch and finally freeze, then the mouse locks, audio continues for a moment until it too locks up in a hellish loop.

Hard shut-down, restart, lock up again just after getting to Windows logon. Hard shut-down, restart...

Anyway, I finally get back in just in time to hear that the kin has dropped the Watcher in record time and that I died in the first scream. Then somehow I zone in to Suri in Forochel! I haven't been to Foro in two years.

Bat dung. Hot, steamy, bat dung.

Gunna have to go through these drivers...